Now With Pictures!
Got my pictures uploaded. You'll see them off to your left. I'll try and let you know when I have added more. Enjoy.
Friday, August 15, 2008
Day 2 Begins
Friday it was up and at 'em, as I had plenty of time before anything I had scheduled, and there were some neat things I wanted to cover.
I checked out the miniature gaming area, and talked with one guy about the level of detail in his setup. Truly this area is one fo the coolest in Gen Con, simply from a visual standpoint. So many of the boards have such interesting detail.
Then made a quick swing through Cardhalla X, and actually caught a guy in the process of building something.
Then finally, took a walk past the Exhibitor's Hall. At about 9:30am. The hall opens at 10:00am
Friday it was up and at 'em, as I had plenty of time before anything I had scheduled, and there were some neat things I wanted to cover.
I checked out the miniature gaming area, and talked with one guy about the level of detail in his setup. Truly this area is one fo the coolest in Gen Con, simply from a visual standpoint. So many of the boards have such interesting detail.
Then made a quick swing through Cardhalla X, and actually caught a guy in the process of building something.
Then finally, took a walk past the Exhibitor's Hall. At about 9:30am. The hall opens at 10:00am
The Ending of Thursday
Sorry no frequent updates today. Been pretty busy getting lots of new details, video, pics and more to have the time. It'll be worth the wait, let me just say that.
Let's recap a bit from last night, though... Thursday evening I finally met up with Dan & Chad and was able to move my stuff over from Grungy's hotel. I had a bad headache most of the day, but a nearby CVS solved that little dilemma. It didn't relieve the sting from losing my sweet water bottle, but whatcha gonna do?
I should mention that earlier in the day I was able to get some gaming in, notably the new Pathfinder Chronicles, or "Living Pathfinder" if you want to be smarmy. It was fun. I was able to game with a good chunk of my old crew, which made it even more enjoyable. Is this something I will continue? Who knows? I got pretty burnt out and dissatisfied with Living Greyhawk, but Pathfinder may address some of those issues. Either way, it was still sweet to actually go to Gen Con and game a bit.
Okay, now on to the FtB Get-to-gether. We had found the place known simply as "The House" whch was a bar located under the old Union Station. Apparently the bar is indeed only open for the four days of Gen Con - which is pretty cool when you think about it. The drink price also reflected it. Beer was pretty standad, but the mixed drinks were a bit spendy. Though the amount of people ebbed and flowed over the evening, I'd say we had about 30-35 folks there. It was rather amusing during the evening as our crowd got larger (we were near the entrance), we'd shout out, "Fear the Boot?" when people would come in, to see if they were here for us. If not, we gave them a business card. What was amusing about this though, was the looks of shock, concern and even fear on people's faces when they had so many people asking them the same thing, and to them it made no sense. Think about it... would the phrase, "Fear the Boot?" make sense to out if it came out of the blue? I had to several times, tell people it was okay for them to come in, and go into the rest of the bar if they wanted to.
Met some great forum users from the Twin Cities area, and talked to them for a while. They were very cool. The only downer for the evening was learning that Snot, from the famous "Puke & Snot" comedy troupe at the Minnesota Reniessance Festival had died. That sucks. What was a definate highlight of the night was the generosity. Maritan Bob, along with others bought rounds for the table. It amazes me that people will extend such kindness toward something they love and that is a part of their lives. Truly touching. During the evening, we had some people that didn't know about FtB, but did play a cool cardgame with us called, "Are you a Werewolf?" It's a great large party game, and I may try and find it to pick up. Finally hit the sack around 12:30am on Friday...


Sorry no frequent updates today. Been pretty busy getting lots of new details, video, pics and more to have the time. It'll be worth the wait, let me just say that.
Let's recap a bit from last night, though... Thursday evening I finally met up with Dan & Chad and was able to move my stuff over from Grungy's hotel. I had a bad headache most of the day, but a nearby CVS solved that little dilemma. It didn't relieve the sting from losing my sweet water bottle, but whatcha gonna do?
I should mention that earlier in the day I was able to get some gaming in, notably the new Pathfinder Chronicles, or "Living Pathfinder" if you want to be smarmy. It was fun. I was able to game with a good chunk of my old crew, which made it even more enjoyable. Is this something I will continue? Who knows? I got pretty burnt out and dissatisfied with Living Greyhawk, but Pathfinder may address some of those issues. Either way, it was still sweet to actually go to Gen Con and game a bit.
Okay, now on to the FtB Get-to-gether. We had found the place known simply as "The House" whch was a bar located under the old Union Station. Apparently the bar is indeed only open for the four days of Gen Con - which is pretty cool when you think about it. The drink price also reflected it. Beer was pretty standad, but the mixed drinks were a bit spendy. Though the amount of people ebbed and flowed over the evening, I'd say we had about 30-35 folks there. It was rather amusing during the evening as our crowd got larger (we were near the entrance), we'd shout out, "Fear the Boot?" when people would come in, to see if they were here for us. If not, we gave them a business card. What was amusing about this though, was the looks of shock, concern and even fear on people's faces when they had so many people asking them the same thing, and to them it made no sense. Think about it... would the phrase, "Fear the Boot?" make sense to out if it came out of the blue? I had to several times, tell people it was okay for them to come in, and go into the rest of the bar if they wanted to.
Met some great forum users from the Twin Cities area, and talked to them for a while. They were very cool. The only downer for the evening was learning that Snot, from the famous "Puke & Snot" comedy troupe at the Minnesota Reniessance Festival had died. That sucks. What was a definate highlight of the night was the generosity. Maritan Bob, along with others bought rounds for the table. It amazes me that people will extend such kindness toward something they love and that is a part of their lives. Truly touching. During the evening, we had some people that didn't know about FtB, but did play a cool cardgame with us called, "Are you a Werewolf?" It's a great large party game, and I may try and find it to pick up. Finally hit the sack around 12:30am on Friday...
Thursday, August 14, 2008
Gen Con, Day 0 & 1
Well, the trip could have started off a bit better, but I'm here and that's what counts. I had shot some video of my journey, but my camera appears to be a bit wonky, so that video did not turn out. I should have the problem fixed for an update later tonight.
I did get to Indy just fine however. Met up with my old gaming group in Rockford, then off to Indy. Got to the hotel and hooked up with Grungydan from the Fear The Boot Forums. Then it was off to pick up my bag and such, then to find something to eat. Because I'm cheap, I tried to make it to the Mall food court, but it was after 9pm and the mall was closed.
I did find supper and friends at Champions, a sports bar in Marriot. My traveling companions were there eating. After dinner, it was back to the hotel room, where I was thrust into an impromptu game of Torg.
Here' the crew here playing. Ender was GMing.


After that, it was time to sleep. Since I was just crashing there for the night, it was the floor for me, where I didn't sleep too bad actually. Personally, Gen Con isn't really Gen Con if you don't sleep on the floor of a hotel room at least once.
Up early this morning and out the door by 7:15am to grab some Mickey D's for breakfast, then to check out the early morning scene. There is something cool about Gen Con the first morning before everything gets going. There's an excitement in the air you can really feel.
Some folks waiting outside the Pathfinder Society kickoff.
The line waiting to get into the Exhibitor's Hall.
Folks in line for early morning Event Registration.
So, that's about it for now. My biggest beef? Seems that the convention Center has not entered the 21st Century with an offering of Free Wireless. So, I'm posting this from the nearby Hyatt, using the state's Free Wireless. How does that work?
Well, Exhibitor's Hall opens at 10am, so I've got some shooting (and maybe shopping) to do.
Well, the trip could have started off a bit better, but I'm here and that's what counts. I had shot some video of my journey, but my camera appears to be a bit wonky, so that video did not turn out. I should have the problem fixed for an update later tonight.
I did get to Indy just fine however. Met up with my old gaming group in Rockford, then off to Indy. Got to the hotel and hooked up with Grungydan from the Fear The Boot Forums. Then it was off to pick up my bag and such, then to find something to eat. Because I'm cheap, I tried to make it to the Mall food court, but it was after 9pm and the mall was closed.
I did find supper and friends at Champions, a sports bar in Marriot. My traveling companions were there eating. After dinner, it was back to the hotel room, where I was thrust into an impromptu game of Torg.
Here' the crew here playing. Ender was GMing.
After that, it was time to sleep. Since I was just crashing there for the night, it was the floor for me, where I didn't sleep too bad actually. Personally, Gen Con isn't really Gen Con if you don't sleep on the floor of a hotel room at least once.
Up early this morning and out the door by 7:15am to grab some Mickey D's for breakfast, then to check out the early morning scene. There is something cool about Gen Con the first morning before everything gets going. There's an excitement in the air you can really feel.
So, that's about it for now. My biggest beef? Seems that the convention Center has not entered the 21st Century with an offering of Free Wireless. So, I'm posting this from the nearby Hyatt, using the state's Free Wireless. How does that work?
Well, Exhibitor's Hall opens at 10am, so I've got some shooting (and maybe shopping) to do.
Saturday, March 15, 2008
Narrowing The Focus
Since we finished the second session with my new group, I've had some time to develop the campaign into more than a vague mention. Taking a cue from my PCs, this is going to be a dwarf-centric campaign (all but 2 are dwarves). I've decided to center it in the Caras Peaks in Dahara. I've developed the main plot, and have now begun the Character Document. This will detail out the world from the PCs perspective, and help them narrow their focus on their characters.
At first I thought this was going to limit them a bit. To a certain extent it will. As I look at it further though, I see that this isn't a bad thing. As new players, I don't need them overwhelmed by all the choices available. Give them a select few within the scope of what I'm planning and things may actually proceed better than before. I think having such wide-open options, as I did with my Dahara: Duke's War campaign made some elements a bit difficult.
We'll see.
So, once I've completed the Character Document, I'll send that and the "20 Questions" document (to help them define their PC backstory) to my players and let them chew on that for a while. This will really help me flesh out the plot better and give me ammo to integrate each character in the larger story.
In other campaign notes, I'm making use of the Obsidian Portal Campaign Wiki site. You can find this campaign, which is now titled: Dahara: Faterl's Forge there. Not much on there yet (just a couple of NPCs), but slowly but surely.
Once the Character Document and 20 Questions are completed I will post them.
Since we finished the second session with my new group, I've had some time to develop the campaign into more than a vague mention. Taking a cue from my PCs, this is going to be a dwarf-centric campaign (all but 2 are dwarves). I've decided to center it in the Caras Peaks in Dahara. I've developed the main plot, and have now begun the Character Document. This will detail out the world from the PCs perspective, and help them narrow their focus on their characters.
At first I thought this was going to limit them a bit. To a certain extent it will. As I look at it further though, I see that this isn't a bad thing. As new players, I don't need them overwhelmed by all the choices available. Give them a select few within the scope of what I'm planning and things may actually proceed better than before. I think having such wide-open options, as I did with my Dahara: Duke's War campaign made some elements a bit difficult.
We'll see.
So, once I've completed the Character Document, I'll send that and the "20 Questions" document (to help them define their PC backstory) to my players and let them chew on that for a while. This will really help me flesh out the plot better and give me ammo to integrate each character in the larger story.
In other campaign notes, I'm making use of the Obsidian Portal Campaign Wiki site. You can find this campaign, which is now titled: Dahara: Faterl's Forge there. Not much on there yet (just a couple of NPCs), but slowly but surely.
Once the Character Document and 20 Questions are completed I will post them.
Tuesday, March 04, 2008
R.I.P Gary
I certainly won't be the first to send you the news, but I would not be a real gamer if I did not take even a brief moment to thank you, Gary Gygax for your involvement in creating Dungeons & Dragons.
You will never know the true extent of your influence on so many, and it will be our honor to continue to carry the torch, and to see further than 20' if we can.
I certainly won't be the first to send you the news, but I would not be a real gamer if I did not take even a brief moment to thank you, Gary Gygax for your involvement in creating Dungeons & Dragons.
You will never know the true extent of your influence on so many, and it will be our honor to continue to carry the torch, and to see further than 20' if we can.
Sunday, February 17, 2008
The First Adventure
Well, I finally sat down for the first session with my new group. In a nutshell - it went well.
With the chargen guidelines sent to them, I really left it up to the players to make what they wanted, knowing that I would worry about the details later. To my surprise, they came up with a group that was somewhat coherent.
We had:
Rather than bore you with the details of what happened on the adventure, I'll comment on the experience in general. I've never gamed with a new group like this. All my non-con gaming was pretty much with the same group I'd had for 20+ years (with some people adding/subtracting over time), so to sit down with a bunch of strangers was interesting, but strangely, not intimidating.
Once the characters had been set up and we were ready to go, I told the group that all I was really looking for was for all of us to have some fun. I wanted to basically "roll dice and kill things." Character and campaign development could come later. I really just wanted everyone to get re-familiarized with the rules.
Over the roughly five hours of the session, things went well. Rules were indeed grasped, some character personalities started to come out, and some player personalities as well. I have a player who likes to dominate (though I wonder if that was more from lack of experience on the other player's part), I have another player that just likes to "be there" and not say a whole heck of a lot.
I felt it was a success in that some definite "bonding" occurred amongst the players over their characters and each other (I should mention that all of the players know each other in some capacity). Even when one of the PCs died (after valiant efforts to save him), there was some good humor about it all.
If there was one area I think things fell a little flat, it was Pacing. It took too long to get to the meat of the adventure. It was something I wanted to avoid, but I think some old habits of mine kicked in, and I (unintentionally) slowed things down, most likely in an effort to squeeze some role-playing out of them (not much came out in this first session). I was able to move some elements along, but it's something I need to look out for in the future.
In the end, we did not finish the adventure. The PCs actually are being forced to leave the dungeon and head back to town to heal up. This is good because it will allow James to get a new PC in the group, and also force us to get back together (in 2 weeks). Once done, we'll be able to take a closer look at how we want to proceed as a group from that point.
Feels good to roll the dice and stand behind the screen once again though.
Well, I finally sat down for the first session with my new group. In a nutshell - it went well.
With the chargen guidelines sent to them, I really left it up to the players to make what they wanted, knowing that I would worry about the details later. To my surprise, they came up with a group that was somewhat coherent.
We had:
- Human Monk
- Human Fighter
- Dwarf Fighter
- Dwarf Fighter #2
- Dwarf Wizard
- Dwarf Wizard #2
Rather than bore you with the details of what happened on the adventure, I'll comment on the experience in general. I've never gamed with a new group like this. All my non-con gaming was pretty much with the same group I'd had for 20+ years (with some people adding/subtracting over time), so to sit down with a bunch of strangers was interesting, but strangely, not intimidating.
Once the characters had been set up and we were ready to go, I told the group that all I was really looking for was for all of us to have some fun. I wanted to basically "roll dice and kill things." Character and campaign development could come later. I really just wanted everyone to get re-familiarized with the rules.
Over the roughly five hours of the session, things went well. Rules were indeed grasped, some character personalities started to come out, and some player personalities as well. I have a player who likes to dominate (though I wonder if that was more from lack of experience on the other player's part), I have another player that just likes to "be there" and not say a whole heck of a lot.
I felt it was a success in that some definite "bonding" occurred amongst the players over their characters and each other (I should mention that all of the players know each other in some capacity). Even when one of the PCs died (after valiant efforts to save him), there was some good humor about it all.
If there was one area I think things fell a little flat, it was Pacing. It took too long to get to the meat of the adventure. It was something I wanted to avoid, but I think some old habits of mine kicked in, and I (unintentionally) slowed things down, most likely in an effort to squeeze some role-playing out of them (not much came out in this first session). I was able to move some elements along, but it's something I need to look out for in the future.
In the end, we did not finish the adventure. The PCs actually are being forced to leave the dungeon and head back to town to heal up. This is good because it will allow James to get a new PC in the group, and also force us to get back together (in 2 weeks). Once done, we'll be able to take a closer look at how we want to proceed as a group from that point.
Feels good to roll the dice and stand behind the screen once again though.
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