Having a Cookout
As part of my involvement in the Skies of Glass project with the good guys over at Fear the Boot, I'm converting my Gen Con demo adventure, 'Cookout' to the new and updated Tier 1 rules. We playtest on Thursday (11/29). I'm looking forward to it.
The interesting thing about all this is the way I find myself looking at the adventure. Any other time I've ever written an adventure, whether for publication or personal use, I've always attached some sort of emotional tie to it. The adventure felt very much mine, and to tamper with it was a difficult process, because so much time and love was put into the work.
'Cookout' has not had that same attachment for some reason. While I still want to have a top notch adventure, I find my ability and willingness to change things around to be no big deal. In fact, I am looking at ways I can change things around, or even add to it all to make the adventure more than it was when it debuted at Gen Con. The prospect of making this adventure the "launching pad" for any number of small, pickup games at gaming tables around the world is pretty cool.
Perhaps my emotional attachment has changed its perspective.
Either way, I'm looking forward to see how the playtest shakes out, and how both the rules and the adventure will develop from this point forward.