Saturday Looms Closer
An update on my upcoming gaming. It's going to be a Saturday Morning-Afternoon affair. Also, it looks as if the size of the group has expanded to 5-6 players.
I honestly don't know what to expect. As I work through my 25th year of gaming, I've never really walked blindly into a group like this outside of a convention setting. It sounds like most, if not all of the players have not gamed in some time, or at all. What I'm really hoping for is some players who want the fun, but also are looking for a little depth beyond just "kill monsters, get loot."
So knowing the little that I do, I've decided to sort of merge my two previous concerns about Campaign vs One-Shot. I have sent my contact, Kevin, the brief character creation guidelines I came up with. That will help set the framework if this does develop into a campaign, rather than telling one of the players that his gnome illusionist can no longer exist (no gnomes in my game). The adventure I'm starting them off with is a pretty simple scenario, but one designed to best ease everyone into the mechanics. If I discover some role-players in the group, I can work with that easy enough.
So, chargen guidelines, huh? This would mean I should post them. I will, when they are in a presentable format, rather than the e-mail I shot off.
Time permitting when the session winds down, I want to try and talk a bit to everyone about what they are looking for, what we have time for, and what type of schedule we could have, if any.